This site uses cookies. Read Our Policy.

OutPlay Entertainment
  • Home
  • Games
  • Careers
  • About
  • Blog
  • Press
  • Support
Back to Blog

Outplay Academy

Introduction to the Unity Entity Component System Workshop

Introduction to the Unity Entity Component System Workshop

Recently we caught up with Rene Langgartner, Senior Engineer at Outplay who held a workshop on Unity Entity Component System.

 

“In our industry, requirements can change within a very short amount of time, this can be from supporting a new device generation (the iPhone X notch comes to mind), adding a new game feature or replacing art assets/animations. Therefore, it’s vital to know what solutions to existing problems are already out there to be able to work efficiently.

Data-Oriented Technology Stack (DOTS) will be the future of game development in Unity. This workshop explained why this change will happen and gave a brief outlook on how our internal workflows might change.

The main learning objectives of the workshop were:

  • Explaining the core concepts of DOTS (ECS, Job System, Burst Compiler)
  • Showing the differences to the classic GameObject approach
  • Advantages/disadvantages of DOTS
  • Raised awareness of why it’s important what DOTS is as it will shape the future of Unity game development

I really enjoyed sharing my knowledge and will put myself forward again at some point this year” 

 

Further reading on Unity can be found here: https://unity.com/dots

Castle Creeps TD

  • App store
  • Play Store
  • Amazon Store

Related Articles

  • Outplay Academy Code Coven Mentoring
  • Outplay Academy QA Workshop
  • Outplay Academy Player Support has Evolved!
OutPlay Entertainment
  • Home
  • Games
  • Careers
  • About
  • Blog
  • Press
  • Support

©Copyright 2021. Outplay Entertainment Ltd. All Rights Reserved

  • Terms & Conditions
  • Privacy Policy
  • Cookies

Newsletter

Thank you for signing up to our FREE Monthly Newsletter. Please check your email inbox for your subscription confirmation.

OK, Great!