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Dev Diary #4 with Noora Klaavu

25th July 2017

An integral part in the process of creating great games is the artwork. Creative that does not tie into the theme and atmosphere of the game may not perform well while great art that shows the game content in the best light possible can lift a game to greater heights. We talked to Noora Klaavu, artist on the hit Tower Defense game, Castle Creeps TD to learn more about the art process and what’s involved in bringing our characters, features, and games to life!

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The Importance of Continuous Learning in Customer Support

27th June 2017

With great games comes great responsibility, and with titles both old and new continuing to be updated regularly, it’s extremely important that we're able to resolve any problems that our players encounter in a swift and accurate manner. This is where our Customer Support team comes in.

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The role of UI with Andrew Rennie

23rd June 2017

As UI artists, it’s our job to conceptualize, design and implement the user interface into all of our games, whether it’s a new feature in one of the live titles or an entirely new project, so there’s always something going on...

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The Keys to Successful UA Marketing

13th June 2017

Two members of the User Acquisition team recently travelled to Ireland to attend the Level Up gaming summit, an event held at Facebook HQ in Dublin. This was a great opportunity to hear from some of the biggest names in marketing throughout the gaming industry and gain unique insights into the Facebook marketing universe...

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Meet the Heroes – Stonelord, Ruler of Dwarfhold!

9th June 2017

Introducing the Stonelord, current ruler and commander of Dwarfhold. His enemies may see his size as a weakness, but are shocked and filled with fear as they witness the fierce defense of his allies using his ancient Foe Hammer...

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