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The role of UI with Andrew Rennie

23rd June 2017

As UI artists, it’s our job to conceptualize, design and implement the user interface into all of our games, whether it’s a new feature in one of the live titles or an entirely new project, so there’s always something going on...

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The Keys to Successful UA Marketing

13th June 2017

Two members of the User Acquisition team recently travelled to Ireland to attend the Level Up gaming summit, an event held at Facebook HQ in Dublin. This was a great opportunity to hear from some of the biggest names in marketing throughout the gaming industry and gain unique insights into the Facebook marketing universe...

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Meet the Heroes – Stonelord, Ruler of Dwarfhold!

9th June 2017

Introducing the Stonelord, current ruler and commander of Dwarfhold. His enemies may see his size as a weakness, but are shocked and filled with fear as they witness the fierce defense of his allies using his ancient Foe Hammer...

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Outplay shares their knowledge with the next generation!

6th June 2017

With an abundance of knowledge and experience right at our fingertips here at Outplay, we decided what better way to share this than with the creative minds of the future, inviting animation students from the Duncan of Jordanstone: College of Art and Design for an afternoon of workshops held by the Outplay Academy...

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Dev Diary #2 - The Role of a Producer

31st May 2017

I joined Outplay after two years working as a Producer in one of the leading game developers in Italy. It was quite a change. Moving from an environment where I used to develop games start to finish to a product that was already live and fighting with a fierce competition, where my goal was to unleash its great potential. This sure made for a big shift...

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